IDT 5030: Emerging Trends in Instructional Technology
and Simulations
TNU Course Description:
This course involves the exploration of games and simulations. This includes the evaluation, design, and infusion of games and simulations in instructional settings. Students will create a process for using multimedia and visual basic applications for developing instructional materials, presentations, and games.
Instructor: Dr. Robbie Melton
Reflection:
This was my second class with Dr. Melton and I was so excited to again have her as an instructor. I knew it would be challenging, educational, and so much fun, especially working with new technologies like virtual reality (VR) and augmented reality (AR). I enjoyed watching the preexisting VR videos and creating a workable VR scene using CoSpaces. Feeling like I was in the middle of the action made the experiences more real and very memorable, especially with “The Displaced” video; it became personal.
Prior to this class I hadn’t really considered that mobile apps would (or could) be prototyped, much less that the online resources to make it happen existed. Since developing the “Dive Buddy” prototype and considering the work that went into creating just the prototype, I look at the apps on my phone with more awe and appreciation regarding the work that must go into developing a fully integrated app. One of the most fun activities was the Minecraft Hour of Code. It had been fourteen years since I had “played with” code, and having the opportunity to code within Minecraft was particularly enjoyable.
Artifacts:
This course involves the exploration of games and simulations. This includes the evaluation, design, and infusion of games and simulations in instructional settings. Students will create a process for using multimedia and visual basic applications for developing instructional materials, presentations, and games.
Instructor: Dr. Robbie Melton
Reflection:
This was my second class with Dr. Melton and I was so excited to again have her as an instructor. I knew it would be challenging, educational, and so much fun, especially working with new technologies like virtual reality (VR) and augmented reality (AR). I enjoyed watching the preexisting VR videos and creating a workable VR scene using CoSpaces. Feeling like I was in the middle of the action made the experiences more real and very memorable, especially with “The Displaced” video; it became personal.
Prior to this class I hadn’t really considered that mobile apps would (or could) be prototyped, much less that the online resources to make it happen existed. Since developing the “Dive Buddy” prototype and considering the work that went into creating just the prototype, I look at the apps on my phone with more awe and appreciation regarding the work that must go into developing a fully integrated app. One of the most fun activities was the Minecraft Hour of Code. It had been fourteen years since I had “played with” code, and having the opportunity to code within Minecraft was particularly enjoyable.
Artifacts:
- Trends in Instructional Technology and Simulation (MERLOT curation)
- Google Classroom: Mrs. Flood's 7th Grade Math (classcode: xtb5wq)
- Minecraft Hour of Code
- Mobile App Prototype: "Dive Buddy" (proto.io)
- Social Media Graphics (RelayThat)
- Virtual Reality: "Underwater" (CoSpaces)
- Aura: CrossFit Latte Stone (Aurasma / HP Reveal)